
Originally Posted by
Carlos™
Honestly, if he spent 500k in investing on the game engine itself, and he developed parts of the engine as well, then he has invested not only his money, but he has invested his time, dedication, and passion into the project, that it would be very easy for the investor to see - from the project itself. And the investor will see it through a demo - the problem isn't saying that his business idea is a game engine. Its the fact that the general software industry is used to low-risk investment, with a high ROI, now merge this pattern with the case of "the wrong investor" so the solution to the problem is finding a retired video game executive, that knows a video game company that is in great need for a game engine. Now, this company might acquire the technology, but he's making double the cash that you invested into his project. That's what they do, acquire the technology, and pay double with stipulations, such as bringing him on the team, or bringing his friends/workers on the team.
Finally, you have to understand making a game engine isn't one of those... 5k investment kind of project. Game Engines cost anywhere between 100k to 500k to a million. Take this into consideration: Modern Warfare 2 costed Infinity Ward and Activision almost $40 to $50 million to produce. Almost quarter half of that comes from a modified Quake Engine. The launch budget was a whooping $200 million, Modern Warfare 2 went on to become the best selling video game of all time with a staggering $550 million. Do the math.
Now, as of this writing, MW2 must be selling anywhere between 3 to 5 million copies and its been on the market for what? 5 months? And what are the investors doing at this time? Anywhere between a vacation, investment in another multimillion-dollar start-up, or corporation, a mansion, a home...you name it.