Work Irregular Hours To Find Inspiration – Satoshi Tajiri

As a young boy, Satoshi Tajiri was dubbed “Dr. Bug” thanks to his fascination with insects. But when Tajiri discovered a way to combine his interest in insects with his passion for videogames, he had an electronic revolution on his hands.

Today, children the world over remain enthralled with Tajiri’s creation of Pokemon, which has made it the most popular video game franchise in the world, second only to Super Mario.

According to some reports, Tajiri has been diagnosed with Asperger’s syndrome, a disease that shows itself in the form of social awkwardness and public clumsiness, among other things.

Despite this, he has managed to become one of the most beloved and successful video game designers in history. How did he do it?

“I’m part of the first generation who grew up with manga [comics] and anime [animation], you know, after ‘Godzilla.’ I was absorbed with Ultraman on TV and in manga.

I saw Game Boy when it was first released. The idea for Pokémon clicked in my mind. The basic idea for Pokemon seemed a good fit for Game Boy.

The communication aspect of Game Boy – it was a profound image to me. It has a communication cable. In Tetris, its first game, the cable transmitted information about moving blocks. That cable really got me interested. I thought of actual living organisms moving back and forth across the cable.

The more I learned about games, the more frustrated I became because the games weren’t very good. I could tell a good game from a bad game. My conclusion was: let’s make our own games. 

When you’re a kid and get your first bike, you want to go somewhere you’ve never been before. That’s like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that. When I finished Pokemon, I thought Nintendo would reject it. I was like a baseball player sliding into second base knowing he’s going to be out. But somehow, I was safe.

Everything I did as a kid is kind of rolled into one – that’s what Pokemon is.

It’s the way I work. I sleep 12 hours and then work 24 hours. I’ve worked those irregular hours for the past three years. It’s better to stay up day and night to come up with ideas. I usually get inspiration for game designing by working this schedule.

Where do you find your inspiration?

Comments:


2 Responses to “Work Irregular Hours To Find Inspiration – Satoshi Tajiri”

  1. I can identify very much with working crazy hours in exchange for crazy drive and inspiration!

  2. dave butts says:

    I agree strongly with the idea of working unstructured hours. I’m sure everyone can remember typing school papers at 2 am.. this has extended to all my work..

    Its difficult with a day-job – the 9 to 5 hours must be obeyed. But on the weekend, when I’m working on my own success, any hour of the day can be nap-time or work-time. More often than not I’m working, but a 12 hour nap occurs with moderate frequency!!


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